
Pot of Extravagance: in exchange for Banish 3 or 6 random face-down cards from your Extra Deck, allows us to draw 1 card from the Main Deck for every 3 cards.Pot of Desires: allows us to draw two cards in exchange for banishing ten face-down cards from our Main Deck.Particularly useful in Decks that focus their strategies on discarding and activating effects from the Graveyard. Karma Cut: discard a Card to Banish a face-up Monster that the opponent controls, and all cards in the Graveyard with the same name.Knightmate Phoenix: If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card.Solemn Warning: When a monster(s) would be Summoned, OR when a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster(s): Pay 2000 LP negate the Summon or activation, and if you do, destroy it.Lightning Storm: if we have no face-up cards, it allows us to destroy all Attack Position monsters your opponent controls, or to destroy all Spells and Traps your opponent controls.īest cards of Yu-Gi-Oh! Master Duel SR rarity.As it does not select, it can be particularly useful against Monsters that have some effect that prevents its selection. Raigeki: Destroy all monsters your opponent controls.Harpie's Feather Duster: Destroy all Spells and Traps your opponent controls.It is a hand trap that negates the effects of an opponent's face-up Monster until the end of the turn. Effect Veiler: allows interrupting combos.

Particularly dangerous against Synchro and Link Decks. Nibiru, the Primal Being: a hand trap that harshly punishes opponents who summon too much on their turn.It allows us to banish a Monster in our opponent's Graveyard as well as the activated effects and effects on the field of monsters with the same original name. Called by the Grave: the anti-hand trap.Solemn Judgment: When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP negate the Summon or activation, and if you do, destroy that card.The fact that it can also be used as a hand trap gives it versatility. Infinite Impermanence: Target 1 face-up monster your opponent controls negate its effects, and, in addition, prevent the activations of Spell/Trap effects in the same column in which we activate it.In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. Forbidden Droplet: Send any number of other cards from your hand and/or field to the GY choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated.It allows us to negate the opponent's combos with ease. Ash Blossom & Joyous Spring: the hand trap par excellence.AA-ZEUS can assure us victory on many occasions thanks to its effect of sending all other cards from the field to the Graveyard. Divine Arsenal AA-ZEUS - Sky Thunder: easily added to any strategy using XYZ Monsters.

It allows us to draw 1 card each time your opponent Special Summons a monster.

Accescode Talker: this impressive LINK-4 Monster can become our opponents' worst nightmare.In this guide we tell you the best cards to add to your Master Duel Deck: Best cards of Yu-Gi-Oh! Master Duel UR rarity Staples are such powerful and good cards that they work well in almost any Yu-Gi-Oh! Master Duel Deck.
